SKU: 83270382397
dimension granular pre-emergent herbicide label

dimension granular pre-emergent herbicide label Prodiamine 65 WDG (alternative - Barricade® 65WDG)

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Description

dimension granular pre-emergent herbicide label Prodiamine 65 WDG (alternative - Barricade® 65WDG)Important shipping restrictions to Alaska, Hawaii, and New York. Prodiamine 65 WG Pre Emergent Herbicide (generic Barricade) is a pre emergent weed control designed to stop weeds in the lawn, such as crabgrass, annual bluegrass (poa annua), bittercress, chickweed, and henbit. This is a dry product you mix in water to make a liquid to apply via backpack battery sprayer. One 5 lb bottle covers 4 5 acres, depending on mix rates 65% Prodiamine is the

Important shipping restrictions to Alaska, Hawaii, and New York.

Prodiamine 65 WG - Pre-Emergent Herbicide (generic Barricade) is a pre-emergent weed control designed to stop weeds in the lawn, such as crabgrass, annual bluegrass (poa annua), bittercress, chickweed, and henbit. This is a dry product you mix in water to make a liquid to apply via backpack/battery sprayer.

  • One 5 lb bottle covers 4-5 acres, depending on mix rates
  • 65% Prodiamine is the active ingredient
  • Great for preventing crabgrass, poa annua (annual bluegrass), and more

Product Description:
Prodiamine 65 WG is a professionally formulated pre-emergent that is mixed in water and sprayed out as a liquid. 

Most DIYers use this product in spring to stop crabgrass. Crabgrass is an annual grassy weed that germinates in spring, grows lime green and large during summer, then, towards the later fall, drops seeds. The following spring, the process starts all over again. This is why crabgrass is called an “annual” grassy weed. The good news is that it can be stopped very effectively using this product.

The best time to apply Prodiamine is in the spring or fall, as soil temperatures are between 55F to 70F. This will give you approximately 3 months of pre-emergence protection.

For more details, you can check out the FREE Pre-Emergent Guide. If you download our FREE app it will tell you exactly when your soil temps cross these milestones.
For cool and warm-season lawns, our recommendation is two applications in spring if the target is crabgrass.

Application Information:
DO NOT use Prodiamine if you are seeding or reseeding, as it will keep your seed from germinating.

This product should be applied via a pump sprayer or battery-powered hand can, NOT recommended to be applied via a hose-end sprayer. Always read the label and follow safety equipment recommendations.

We recommend weighing this product on a scale to be accurate, and grams will be the easiest. See the following table for the application rates we recommend. The product must be watered in within 48 hours; the sooner, the better with ½” of water from irrigation or rainfall.

  • 1 oz = 28.35 grams
Grass Type Application Rate
Kentucky Bluegrass, Perennial Ryegrass
  • 5.2g/1000 sq ft, Early Spring
  • 5.2g/1000 sq ft, Mid Spring
  • 5.2g/1000 sq ft, Early Fall (if not seeding)
  • Total 15.6g yearly

Following this yearly plan, (1) 5 lb bottle will cover 145,385 sq ft for a year's worth of applications. 

Fine Fescue
  • 11.9 g per calendar year

(1) 5 lb bottle will cover190,588 sq ft for a year's worth of applications

Bermudagrass, Bahiagrass, Centipedegrass, St Augustinegrass, Tall Fescue, Zoysia
  • 5.2g/1000 sq ft, Early Spring
  • 5.2g/1000 sq ft, Mid Spring
  • 13g/1000 sq ft, Early Fall
  • Total 23.5g/1000 sq ft, yearly

Following this yearly plan, (1) 5 lb bottle will cover 96,923 sq ft for a year's worth of applications. 

 

Prodiamine WG can be used on established turfgrasses, golf courses (excluding putting greens), sod farms, and lawns.

 Coverage/Gallon

(1) 5 lb bottle covers 4-5 acres, depending on mix rates

SEE TABLE ABOVE

Application  Details See the table above for specific application details and instructions
Water-In  Instructions

Water into the soil within 24 hours with 1/2" of rainfall or irrigation

Manufactured by

EPA Reg. No. 100-834
EPA Est. No. 37429-GA-001

  • Label/Specs/SDS:  Resolute Prodiamine Info
  • Package Includes: (1) 5-lb bottle
  • Storage: Store in dry conditions away from moisture. Can be stored for up to 3 years.

Shipping Information:

Shipping Costs

Included for most states within the U.S.
NO P.O. Boxes

State Restrictions
Alaska (AK), Hawaii (HI), New York (NY)
Stickers

Sorry, no stickers with this item

Typical Delivery Time

4 - 7 business days

Product Type Water Dispersible Granular
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SKU: 83270382397

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Rick N
Lake Worth, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
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Reviewed in the United States on August 10, 2025
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gd1701
Port Orchard, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
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Laddie
Lexington, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025
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Tom
Omaha, US
★★★★★ 5
Like you have a smart helpful co-worker
Format: Paperback
This is the friendliest way to learn real practical game design you’ll ever find. Scott is an expert at this. He knows his stuff. And he’s happy to share. Joyous, even. This book is full of tips and stories and good ways to think about things. There are occasional academic frameworks, but most of those are side notes. Think of this more like you’re starting a job at the game studio of your dreams and the guy sitting next to you knows everything and wants to share. And he can draw! The sketches are cute and really help get the ideas across. I would read this without the images, but the images make it more fun and easier to absorb. I’ve read previous editions and this is the best version by far. The section on prototyping is especially nice. Prototyping is a key concept to learn, and breaking it down with some systems thinking is smart. The updated sketches and references throughout the book are also great - it feels current. About me: I’ve been a professional game designer for over 30 years. I’ve taught this material at colleges for almost ten years. I know game design. This is game design, but even more fun than it already is.
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Reviewed in the United States on May 31, 2025
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Seth Johnson
Louisville, US
★★★★★ 5
A book about making games that's as fun as playing them
Format: Paperback
If you want a book about making games that's as fun as the games you like to play, Level Up is the book you're looking for. Scott Rogers doodles and jokes as he guides you through not just the basics of game design but through level after level of the challenges that come up in game design and production, sharing tools and wisdom that will put you far ahead of anyone just trying to simply copy their favorite game. Games and the industry that makes them are always changing, so it's exciting to see Scott update Level Up to its third edition with his latest takes and tricks (and even maybe a new joke or two.) Scott doesn't just make games, he truly loves games--and if you love games, he wants to help you make games too. Grab a copy, and get ready to have some fun! (Disclosure: The publisher was nice enough to send me a copy for review, but they were too late--I had already bought a copy. The additional book has been passed on to a local school game design club.)
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Reviewed in the United States on April 4, 2025

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