SKU: 77307013565
recon 1.0 mountainbike schuhe

recon 1.0 mountainbike schuhe MTB-Schuhe Specialized Recon 1.0 - Schwarz Grün

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Description

recon 1.0 mountainbike schuhe MTB-Schuhe Specialized Recon 1.0 - Schwarz GrünScarpe mtb Specialized Recon 1. 0: Body Geometry Technologie fr Leistung und Komfort Die MTB Schuhe Specialized Recon 1. 0 sind die ideale Lsung fr alle, die beim Offroad Cycling ein perfektes Gleichgewicht zwischen Komfort und Leistung suchen. Mit der Body Geometry Technologie entwickelt, sind diese Schuhe wissenschaftlich getestet, um das Risiko sportbedingter Verletzungen zu reduzieren und die Tretleistung um bis zu 7 Watt zu verbessern. Die

Scarpe mtb Specialized Recon 1.0: Body Geometry-Technologie für Leistung und Komfort

Die MTB-Schuhe Specialized Recon 1.0 sind die ideale Lösung für alle, die beim Offroad-Cycling ein perfektes Gleichgewicht zwischen Komfort und Leistung suchen. Mit der Body Geometry-Technologie entwickelt, sind diese Schuhe wissenschaftlich getestet, um das Risiko sportbedingter Verletzungen zu reduzieren und die Tretleistung um bis zu 7 Watt zu verbessern. Die ergonomische Sohle und Einlegesohle gewährleisten eine optimale Ausrichtung von Hüfte, Knie und Fuß – grundlegende Elemente für alle, die lange Touren im Gelände oder Indoor-Spinning-Einheiten absolvieren. Dank ihres vielseitigen Designs eignen sich die Recon 1.0 sowohl für erfahrene Fahrer als auch für Einsteiger und bieten ein natürliches Fahrgefühl ohne Kompromisse bei der für die Kraftübertragung erforderlichen Steifigkeit.

STRIDE-Technologie und BOA L6-Verschlusssystem

Die STRIDE toe-flex-Technologie ist ein besonderes Merkmal dieser Schuhe: Sie ermöglicht die natürliche Bewegung des Vorfußes beim Gehen und behält zugleich einen Steifigkeitsindex von 6.0 bei, der für die Tret-Effizienz entscheidend ist. Das flexible Obermaterial aus spritzgegossenem Nylon ermöglicht ein natürliches Gehen, ohne die seitliche Stabilität zu beeinträchtigen. Das BOA L6-Verschlusssystem mit weichen Dyneema-Schnürsenkeln dehnt sich mit der Zeit nicht aus und sorgt während der gesamten Fahrt für konstanten Sitz. Der Verzicht auf starre, aufgedruckte Führungen hält das Obermaterial auch bei langen Fahrten komfortabel, reduziert Druckstellen und verbessert die Durchblutung des Fußes.

Optimierte Sohle und Kompatibilität mit MTB-Pedalen

Die Außensohle wurde mit einer ausgewogenen Steifigkeit optimiert, um eine perfekte Kraftübertragung von der Beinmuskulatur auf das Pedal zu gewährleisten. Die SlipNot™-Gummiprofilierung sorgt für mehr Grip und Widerstandsfähigkeit bei allen Wetterbedingungen, sowohl auf nassem als auch auf trockenem Untergrund. Diese Schuhe sind vollständig kompatibel mit 2-Loch-MTB-Pedalsystemen, dem am weitesten verbreiteten Standard der Branche. Mit einem Richtgewicht von 331 Gramm pro Schuh in Größe Größe 42 bieten die Recon 1.0 ein hervorragendes Verhältnis von Leichtigkeit und Robustheit, ideal für alle, die Ermüdung bei langen Touren im Gebirge minimieren möchten.

Technische Merkmale

  • Body Geometry-Sohle und -Einlegesohle mit wissenschaftlich getesteter ergonomischer Konstruktion.
  • STRIDE toe-flex-Technologie mit Steifigkeitsindex 6.0.
  • BOA L6-Drehverschluss mit ausdehnungsfreien Dyneema-Schnürsenkeln.
  • SlipNot™-Gummiprofilierung für hervorragenden Grip.
  • Kompatibel mit 2-Loch-MTB-Pedalen.
  • Gewicht: 331 g (Größe 42).
  • Flexibles Obermaterial für natürliches Gehen.
  • Keine starren, aufgedruckten Führungen für mehr Komfort.
  • Ausgewogene Steifigkeit für effizientes Pedalieren.
  • Geeignet für erfahrene Fahrer und Einsteiger.
  • Farbe: Schwarz/Grün (Crushed emerald/dove grey).
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SKU: 77307013565

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Roger Andersen
Omaha, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Waukegan, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024
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Aurian Finney
Lake Worth, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023
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Iowa Mama
Louisville, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
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Reviewed in the United States on April 27, 2025
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Ian
Battle Creek, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023

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