SKU: 48831174316
sabo one piece card game

sabo one piece card game One Piece Card Game

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Description

sabo one piece card game One Piece Card GameONE PIECE CARD GAME WEEKLY SHONEN JUMP 4 5 2026 ACE & SABO & LUFFY SPECIAL STARTER DECK A special Ace & Sabo & Luffy Starter Deck has been revealed. This is an exclusive item, with delivery expected around June 2026. Featuring the Three Brothers, it is a must have for both players and collectors. Content: Pre constructed deck: 50 cards (14 types in total), Leader card: 1, Don!! card: 10. OP13 007 Ace & Sabo & Luffy 2 sheets P 122 Ace & Sabo & Luffy 1

ONE PIECE CARD GAME - WEEKLY SHONEN JUMP 4-5 2026 ACE & SABO & LUFFY SPECIAL STARTER DECK

A special Ace & Sabo & Luffy Starter Deck has been revealed.

This is an exclusive item, with delivery expected around June 2026.
Featuring the Three Brothers, it is a must have for both players and collectors.

Content:
Pre-constructed deck: 50 cards (14 types in total), Leader card: 1, Don!! card: 10.

  • ・OP13-007 Ace & Sabo & Luffy...2 sheets
  • ・P-122 Ace & Sabo & Luffy...1 piece
  • ・P-123 Edward Newgate…4 sheets
  • ・P-124 Curly Dadan...4 sheets
  • ・P-125 Kobe...4 pieces
  • ・P-126 Sabo…4 cards (2 of which are SR spec)
  • ・P-127 Shanks…4 pieces
  • ・P-128 Portgas D. Ace…4 cards (2 of which are SR)
  • ・P-129 Makino...4 sheets
  • ・P-130 Monkey D. Garp…4 sheets
  • ・P-131 Monkey D. Dragon…4 cards
  • ・P-132 Monkey D. Luffy...4 cards (2 of which are SR)
  • ・P-133 Yamato...4 sheets
  • ・P-134 Habitual dine-and-dash offender...4 sheets

[P-126] Sabo
Type: Character / Cost: 4 / Power: 6000 / Trait: Navy
Ability: [On Play] You may rest 1 of your DON!! cards. If you do, for each of the following Characters you control: -Portgas D. Ace -Monkey D. Luffy (this counts up to 1 each) This Character gains +1000 power during this turn for each one (maximum +2000).

[P-128] Portgas D. Ace
Type: Character / Cost: 5 / Power: 6000 / Trait: Navy
Ability: [On Play] If you have Sabo or Monkey D. Luffy among your Characters, choose up to 1 of your opponent’s Characters, and during this turn it gets −3000 power.

[P-132] Monkey D. Luffy
Type: Character / Cost: 4 / Power: 6000 / Trait: Navy
Ability: [On Play] You may rest 4 of your DON!! cards: You may play up to 1 each of a [Sabo] and a [Portgas D. Ace] character card with 6000 power from your hand.

[P-130] Monkey D. Garp
Type: Character / Cost: 1 / Power: 2000 / Trait: Navy
Ability: [On Play] Look at the top 5 cards of your deck. Reveal up to 1 card with the {Navy} trait from among them and add it to your hand. Place the remaining cards on the bottom of your deck in any order. Then, discard 1 card from your hand.
Trigger: Activate this card’s [On Play] effect.

[OP13-007] Ace & Sabo & Luffy
Type: Character / Cost:1 / Power: 1000 / Trait: Goa Kingdom
biility: [Main] You can attach 1 of your active DON!! cards to one of your Leader or Character cards, and place this Character at the bottom of your deck: Up to one of your opponent's characters gets -3000

[P-122] Ace & Sabo & Luffy
Type: Leader / Power: 5000 / Life: 5 / Trait: Navy
Ability: [Activate: Main] [Once Per Turn] You may give up to 1 of your {Sabo}, up to 1 of your {Portgas D. Ace}, and up to 1 of your {Monkey D. Luffy} each +1000 power for this turn.

[P-134] Habitual Dine and Dashers
Type: Event / Cost: 1 / Trait: Goa Kingdom
Ability: [Activate Main] You may look at the top 3 cards of your deck, reveal and add up to one {Sabo}, {Portgas D. Ace}, or {Monkey D. Luffy} card to your hand. Then, return the remaining cards to the bottom of your deck in any order. If you did not add a card to your hand, draw one card. Trigger Ability: Activate this card's [Main] effect.

Please be sure to add this deck to your collection!

If the number of orders exceeds availability, some orders may be canceled. Remember to place your order early

PRODUCT DETAILS

 
Product Name

One Piece Card Game - Weekly Shonen Jump 4-5 2026 Ace & Sabo & Luffy Special Starter Deck

Product Type Trading Card Game
Package Content

1x Starter Deck (Official Japanese Product Brand New)

1 Leader Card 
50 Cards
10 Don!! Cards

Release Date June 2026
Manufacturer Bandai
Size 63mm x 88mm

Product Line Bandai Card
Language
Japanese
Materials PP
Themes

Manga & Animations 

Character
Series
One Piece
Publisher Bandai

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    SKU: 48831174316

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    Tinkerer
    Natrona Heights, US
    ★★★★★ 5
    There's nothing else out there that's this comprehensive
    Format: Hardcover
    Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on August 18, 2019
    R
    Verified Purchase
    robert thompson
    Lake Worth, US
    ★★★★★ 5
    Don't peek at the next page.
    Format: Hardcover
    Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on February 6, 2022
    V
    Verified Purchase
    Vincent Marias
    Grantham, US
    ★★★★★ 5
    The Bible, if it was good
    Format: Hardcover
    I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on October 29, 2024
    J
    Verified Purchase
    Joan Rubio
    Cuba, US
    ★★★★★ 5
    Imprescindible
    Format: Hardcover
    Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on October 15, 2025
    P
    Verified Purchase
    Piotr S.
    Dallas, US
    ★★★★★ 5
    good quality
    Format: Hardcover, Format: Hardcover
    Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on February 13, 2019

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